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Tue Apr 29 2025

A NES mouse signed 8BitDo in pre-order

8BitDo has just unveiled its new Retro mouse: the R8 Mouse – N Edition If its shape seems familiar to you, it is normal: it takes the lines of the version in the colors of the Xbox, the Retro R8, that we present here.

The colors are different. This time they’re inspired by the NES, with off-white and red buttons. The mouse will be accompanied by its charging station, perfectly adapted to its shapes.

8BitDo is not a new player when it comes to adapting its devices to the Nintendo universe. A mechanical keyboard, already offered for several months, also takes the colors of the NES and the characteristic keys of our old mechanical keyboards. It must be said that the design and the level of finish are particularly successful.

The brand promises more than 100 million clicks, accuracy and latency in line with current standards. On the battery side, it announces up to 100 hours in Bluetooth. As with most of its mice, 8BitDo also offers many settings to adapt the use to your preferences.

Pre-orders are already open on US and UK Amazon stores for delivery on June 27, 2025. The official 8BitDo website also offers pre-order for the rest of the world, at a price of $49.99.

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8BitDo
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Tue Apr 29 2025

DOOM for Atari ST: a technical feat by Jonas Eschenburg

That’s a good idea: after carrying DOOM on a multitude of media – which is probably the most productive running gag in the retro gaming community – a programmer had the excellent idea to carry the game fromid Software onto... console!

But be careful, not just any console: the Atari ST. This 16-bit machine from the American giant has very limited technical characteristics, which did not facilitate the task of Jonas Eschenburg, the programmer behind this port.

The first version of the game only showed greyed tones, and Jonas had to publish an accelerated video as the game was running slowly during his first trials.

Through perseverance, he ended up sharing a second video that made the small world of retro gaming vibrate: DOOM turning in color (limited to 16 shades), with the following message:
«Goodbye grayscale: DOOM on the Atari ST, now in 16 colors with lots of dithering. Palette effects (screen turns red when damaged) are also supported.”

The dithering – or tramage in French – is a technique that allows you to simulate colors or brightness levels by distributing pixels in a specific way. It can give the illusion of thinner gradients, but also sometimes make the image a little blurry if it is misused.

It should be remembered that if the Atari ST was a high-performance machine in its time, running a pseudo-3D environment like that of DOOM at a smooth cadence is almost black magic – especially with such a small color palette.

For now, the programmer has specified that the game runs on a emulator:

"It runs much faster than an original 8 MHz machine. I am not yet at the point of implementing optimizations, but I have a lot of fun integrating the material (graphic, input) from the ST.”

"It runs in an emulator, with 14 MB and accelerated speed. I will start optimizing it once the basics are in place."

Jonas Eschenburg still has some work to do on this port. But let’s not forget that this is already a remarkable feat: turning the fundamental elements of such a demanding game on the architecture of the Atari ST – even in emulation – shows a considerable level of skill... and passion.

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DOOM
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Sun Apr 27 2025

Only 5 days left to take part in the Recalbox RGB DUAL 2 Kickstarter

Here we are: the final week of the Kickstarter campaign for the latest Recalbox hardware, the RGB DUAL 2. First of all, we'd like to thank you for this unprecedented launch: thanks to you, more than €100,000 has been committed to the project, and more than 950 contributors are part of the adventure.

To all of you: Thank you!

A thousand and one boards

There are 5 days left to take part in this campaign! Of course, the RGB DUAL 2 will be available in our shop after the crowdfunding, but if you want to take advantage of the exclusive rewards reserved for the Kickstarter, you know what you have to do... and that's via this link.

It's been a month since we launched this campaign, which has enabled us to order and receive components for the first 1000 RGB DUAL 2s, meaning that the risk of shortage is 0% for these first orders (and therefore for everyone else at the time of writing).

And if you arrive after the first 1000? No worries: we've also ordered the components for the second thousand boards. Suffice it to say that everything's running smoothly as far as stocks are concerned, and we're starting to warm up to the task of packing everything up!

Last-minute optimisation

We're in the final stages of testing, which has enabled us to detect a problem with some jack cables.
As you know, it will be possible to connect your Recalbox to SCART and to jack, in order to output sound elsewhere than on your CRT TV (amplifier, active speakers, etc.).
Our beta testers noticed that some jack cable sockets were too long and could touch the SCART cable.

We did not encounter this problem with the jack cable offered as an add-on on the Kickstarter. But to ensure compatibility with all jack cables on the market, we decided to move the jack socket to the left of the RGB DUAL 2 (so it will be on the same side as the Raspberry Pi 5's USB ports).

First tests and opinions

To get full feedback, we also sent a few prototypes to some of our friends in the retrogaming scene, including Bigkam, Gros Nenesse, Bob from RetroRGB, GyuGyu and Doctor X-Dav.
On each of their YouTube channels you'll be able to find previews made with the prototypes, as well as their analyses and comparisons, according to their affinities and playing conditions.

A live event to round off the campaign

On Saturday 3 May, we'll be hosting a Kickstarter closing live stream on our Twitch channel.
We'll be going over the campaign and the project's features, and a prize draw will be held among all the viewers, giving you the chance to win a prototype of the RGB DUAL 2, which will be sent out the following Monday... Something to keep you waiting until the official Kickstarter shipments!

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RGB DUAL 2
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Fri Apr 25 2025

Square, Capcom, Taito and Sega preserve their videogame heritage

Square, Capcom, Taito and Sega are now making significant efforts to preserve their videogame heritage. These initiatives were highlighted during a presentation at SIGGRAPH Asia last December.

Although this conference is several months old, it recently attracted attention thanks to a BlueSky post by KevEdwardsRetro, a former developer at Software Creations and TT Fusion. He came across an article in Japanese on Gamemakers.jp, which was quickly shared on social networks and picked up by media such as GamesIndustry.Biz.

Concrete preservation initiatives

Speakers at the conference revealed the efforts made by their respective companies to archive their heritage.

At Square Enix, Youichiro Miyake presented the SAVE project launched in 2020, which aims to preserve a large part of the company's archives. Some of this data has already been presented at events such as SIGGRAPH Asia 2021, with the aim of raising public awareness and encouraging other companies to follow suit.

Capcom, with its Capcom Illustrations Archive System, focuses mainly on the visual elements of games, such as illustrations and logos. The initiative could be extended to other materials such as ROMs and music. This archive has been used in projects such as Capcom Arcade Stadium and the Capcom Town website.

Taito has a decentralised approach, with different teams working on the digitisation of various items, such as game designs, arcade cards, and printed materials. These archives have been used for events such as the 70th anniversary arcade exhibition and products such as the Darius Cozmic Collection.

For its part, Sega, which launched its own initiative in 2023, is focusing on several areas: the preservation of arcade hardware, software, development documents and illustrations. Some of these resources are already appearing in games such as Like a Dragon.

A long-standing challenge

Historically, the video games industry has been slow to preserve its archives. However, these recent initiatives show that major companies are finally taking steps to conserve their past and ensure that their history is preserved.

Source: Time Extension

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Patrimoine vidéoludique
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Thu Apr 24 2025

OctaRace: the worthy heir to Micro Machines arrives at full speed

**Do you remember Micro Machines, the cult miniature racing game on the NES?
Released in the early 1990s, this title developed by Codemasters left its mark on a whole generation of gamers. Inspired by the famous miniature toys from Galoob, Micro Machines featured crazy circuits in everyday locations: kitchen, bathroom, office... you name it.

With its top-down view, ultra-precise controls and addictive multiplayer, Micro Machines quickly became a classic. From the NES to the PlayStation, via the Mega Drive, the series has gone through many iterations, becoming a staple of arcade racing.


OctaRace: a retro-style challenger

Today, a new title aims to rekindle that nostalgic flame: OctaRace, developed by Pixel Almost Perfect* and published by PixelHeart*.

Scheduled for release in 2025 on PC, PS4, PS5, Nintendo Switch, Switch 2, Xbox Series X|S and Xbox One, OctaRace aims to be a spiritual successor to the famous licence. But before that, a Kickstarter campaign is underway to finance the game's physical production and support its long-term development (content, updates, online, etc.).

🔗 Support OctaRace on Kickstarter


A retro, family atmosphere

OctaRace is presented as an accessible and family-friendly arcade experience, with :

  • Short, dynamic sessions
  • Immediate learning curve
  • A retro aesthetic inspired by the PlayStation 1
  • An atmosphere reminiscent of Micro Machines V3.

Features to remember

OctaRace will offer a wide range of options to delight fans of multiplayer and customisation:

  • Simple controls but deep gameplay
  • 1 to 8 players, local or online
  • Varied game modes: single-player, versus, co-op
  • Unlock iconic vehicles
  • Extensive customisation: fun items, driver style
  • Original cast of playable characters

A welcome return to the roots

With OctaRace, the developers seem determined to resurrect the spirit of miniature racing games, while adapting it to the expectations of modern gamers. If you're a fan of Micro Machines or simply curious to discover a fun, fast-paced racing game, OctaRace is definitely worth a look.

**Watch out for it on Kickstarter and in the coming months.

🔗 Support OctaRace on Kickstarter

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Octarace
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Sun Apr 20 2025

DOOM & DOOM II: A "Will It Run?" Collector's Edition Playable on Its Own Case

Limited Run Games is making a splash with a new collector's edition that's as surprising as it is fun: the "Will It Run?" bundle, which includes DOOM and DOOM II. And be warned, this edition is anything but ordinary.

Only 666 copies will be produced, a clear nod to the infernal world of DOOM... and that's not all: the price is also set at $666. The idea is clear: to play with the game's satanic imagery to offer a decidedly offbeat collector's edition.

But the real twist is the platform. This bundle doesn't offer the games on a traditional console, but... on a customized PC case shaped like the famous gray box seen everywhere in DOOM's labs. And this case really runs the games: it runs both titles via a special version of the GZDoom engine. This is in keeping with the spirit of the "But can it run DOOM?" meme, which consists of running DOOM on just about anything.

And to top it all off, this edition also includes:

  • A playable version of DOOM and DOOM II on the "Will It Run?" box.
  • A Cacodemon statuette... on which DOOM is also playable!
  • Four audio cassettes containing the games' soundtracks.
  • An exclusive metal box.
  • A reproduction of the famous gray UAC crate.
  • Trading cards
  • A certificate of authenticity
  • And a few surprises for longtime fans.

Planned for all modern platforms simultaneously (Switch, PS5, Xbox, and PC), this ultra-limited edition is above all a collector's item and a giant nod to DOOM culture and its incredible longevity.

All 666 copies have already sold out, just hours after being posted on the Limited Run Games website.

👉 Limited Run Games Product Page

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DOOM
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Sat Apr 19 2025

Press Start Card: collectible cards for retrogaming fans

Retrogaming continues to captivate gamers the world over, and a new project is emerging to celebrate this passion: Press Start Card. This innovative project, launched on Kickstarter, transforms our old retro video games into collectible cards, offering an original and interactive way to rediscover classic video games.

An innovative concept

Press Start Card offers a series of collectible cards that pay tribute to cult retro video games. Each card features an iconic game, accompanied by a detailed review, historical anecdotes and unique information about its development. This format allows collectors not only to discover landmark games, but also to explore their history and impact on the video game industry.

Each month, contributors receive boosters containing eight cards, some of which may be exclusive to backers of the Kickstarter campaign. These cards are not just physical objects: they offer an immersive experience, allowing fans to immerse themselves in the world of their favourite games while adding to their personal collection.

Why support Press Start Card?

The idea behind Press Start Card is simple: to offer a new way of celebrating retrogaming. By transforming video game reviews into collectible cards, this project creates a link between the digital and physical worlds. It allows enthusiasts to share their love of retro games, relive the memorable moments they experienced and discover new stories around iconic titles.

This project is not just a tribute to the video games of the past, but also a way of preserving and passing on the history of gaming to future generations. Press Start Card is a great opportunity to get involved in a gaming adventure and support a unique initiative for retrogaming enthusiasts.

Thanks to retrogaming.me for bringing this project to light.

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Press Start Card
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Sat Apr 19 2025

Street Fighter II coming soon to the Atari XE/XL?

Who would have thought that one day Street Fighter II would land on Atari XE/XL computers? But that's the challenge that Krzysztof “Vega” Góra, a well-known Polish developer on the Atari 8-bit homebrew scene, has set himself.

His new project aims to adapt Capcom's famous fighting game, released in 1991, for Atari's 8-bit machines. Góra recently unveiled the first video extracts from this version in development. He insists that this is still a very preliminary version, but enough to arouse the curiosity of enthusiasts.

Designed to run on a standard Atari XE/XL with 64KB of memory, the game will be distributed on cartridge. It is based on the Game Boy version of the title, with a number of additions specific to this adaptation.

Among the first features to be integrated are digitised voices for the introduction and conclusion of battles, as well as separate lines for the three playable characters at this stage: Ryu, Ken and Zangief. Each of them can already perform their iconic special attacks, and the game features eleven tunes to recreate the arcade atmosphere.

On the AtariAge forum, Góra details the technical challenges encountered, including audio limitations (4 KHz samples) and graphical constraints. In particular, he used the PMG (Player/Missile Graphics) technique to improve the display of the characters and test different colour palettes.

The project is supported by a talented team: the graphics are by S1M (known for Bubble Bobble on Atari), the music by Michael “Miker” Szpilowski, and the voices by Grzegorz “GienekP” Karpiel. All tested with the help of publisher Atariteca.

Still in the works, this port of Street Fighter II for the Atari XE/XL already impresses with its ambition. A project to keep a close eye on on the retro scene.

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Street Fighter 2
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Wed Apr 16 2025

Hero GP: a racing game for Game Boy Color

Available from 14 April 2025, Hero GP is a brand new motorbike racing game developed especially for the Game Boy Color. Designed as a tribute to the 3D racing games of the 90s, the title combines a retro aesthetic with an arcade feel.

The game has been designed by Shane McCafferty, a well-known name in the Game Boy homebrew scene, who is already behind Cave Dave, Nitro, Starseed 1 & 2 and Block Droppin'.

Hero GP is published by Thalamus Digital Publishing, who are offering it for the unbeatable price of $1 on their itch.io page. For this price, players receive two versions of the game: a ROM compatible with Game Boy Color emulators (or an Everdrive on the original console) and a ROM specially optimised for the Analogue Pocket.

The concept is simple: take part in demanding races around the world in a bid to become the ultimate champion. For fans of retro racing games that get straight to the point, Hero GP is clearly worth a look.

👉 Download Hero GP from itch.io

Warning: We have not tested this game on Recalbox.

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Hero GP
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Mon Apr 14 2025

Toys for Bob wants to bring Banjo-Kazooie out of hibernation

In a recent interview with YouTuber Canadian Guy Eh, Toys for Bob co-director Paul Yan expressed his desire to revive Banjo-Kazooie: *I think we can all agree that Banjo has hibernated enough, hasn't it?

The Californian studio has made a name for itself in recent years by bringing two iconic mascots back to life: Crash Bandicoot with It's About Time in 2020, and Spyro with the remastered trilogy in 2018. This know-how would make it a credible candidate to relaunch Rare's cult licence.

The last main game in the series dates back to 2008 with Banjo-Kazooie: Nuts & Bolts on Xbox 360. Since then, Banjo has kept a low profile, apart from a few appearances on Switch Online and in Super Smash Bros Ultimate. Fans are still hoping for a real comeback.

Yan emphasises the good relationship with Xbox, the studio's current partner, which could facilitate future collaboration around the licence. But nothing has been confirmed yet: Toys for Bob is already working on another project, potentially a new Spyro, described as "ambitious “ and ”innovative ’.

In the meantime, this public statement rekindles hopes of one day seeing Banjo and Kazooie in a brand new adventure.

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Banjo Kazooie
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Mon Apr 14 2025

Challenge Recalbox: go hunting with Top Hunter

As every fortnight, you can take part in a new challenge on the Recalbox Discord. This challenge is open to everyone. The principle is simple: try to achieve the best score on a game drawn at random, often from the arcade catalogue.

🚀 For this fifth challenge of 2025, the game selected is Top Hunter: Roddy & Cathy.

Developed and published by SNK in 1994, this side-scrolling action game puts you in the shoes of Roddy or Cathy, two space bounty hunters tasked with protecting the galaxy from a gang of interstellar pirates. The game features a unique dual-plane mechanic, allowing players to navigate between the foreground and background to avoid enemies or uncover secrets. Playable solo or cooperatively, it offers a rich and dynamic experience.

Originally released on the Neo-Geo MVS arcade terminal, the game was ported to Neo-Geo AES, Neo-Geo CD, and later the Wii Virtual Console. Although it was not a resounding commercial success when it was released, it is now regarded as an undiscovered gem in the Neo-Geo game library, appreciated for its colourful art direction and innovative gameplay.

The game features a variety of environments, from lush forests to volcanic areas, each populated by unique enemies and fearsome bosses. Characters have extendable arms, allowing them to grab and throw enemies or objects, adding a strategic dimension to combat.

🏆 Challenge rules

As Roddy or Cathy, your aim will be to achieve the highest score in a single credit.
The challenge runs from 15 to 28 April, midnight. You can try as many times as you like.

📢 How to take part.

  • 🎮 Start the game (rom ‘tophuntr’)
  • 🏹 Play and try to beat the best score
  • 📸 Take a screenshot or photo of your final score
  • 📤 Share your score on the Discord channel #challenges or use the /submit score leaderboard command on the same channel.

⚖️ Rules to be respected

To ensure a fair challenge:

  • The score must be completed in a single credit, without save state, rewind, cheats, or auto-fire (unless provided for in the game).

🎁 Rewards and fair play

The challenge is all about discovering games, sharing tips and, of course, having fun, all in a competitive spirit that's always welcome!

The winner will receive a game key (GOG, Steam, etc.) to choose from a list of over 80 titles.
📌 If you've won a challenge in the last three months, the reward will go to the next one 🥇🥈🥉.

**Good luck to you all, and may the best score win!

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Top Hunter
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Thu Apr 10 2025

A GameCube controller for the Switch 2, but for limited use only

Nintendo has announced a new GameCube controller specially designed to accompany the release of the Switch 2. But be warned: this controller can only be used for GameCube games offered via the ‘Nintendo GameCube: Nintendo Classics’ service. A surprising limitation, especially when you consider how retro controllers have worked up until now.

Until now, accessories inspired by the old consoles - NES, Super NES, or Nintendo 64 - were recognised as classic controllers. So you could use them on other Switch games, even if you didn't always have all the buttons. This will no longer be the case here: the Switch 2 version of the GameCube controller will be strictly reserved for games included in the new retro offering dedicated to the GameCube.

However, from a technical point of view, it could have worked with other games, as long as they didn't require clicks on the analogue sticks. All the other buttons are there. But Nintendo preferred to restrict its use. A surprising restriction, given that the GameCube controller has been the benchmark since Super Smash Bros Melee.

The ‘Nintendo GameCube: Nintendo Classics’ service will launch at the same time as the Switch 2, with three games at launch: The Legend of Zelda: The Wind Waker, SoulCalibur II and F-Zero GX. These versions will feature enhanced graphics, customisable control options and an online mode for multiplayer. Other titles will follow over time, as confirmed in a Treehouse: Live segment.

This choice to lock the controller may frustrate fans, particularly Super Smash Bros. players who remain very attached to this model. And even if a new episode were to be released on Switch 2, this controller would not be compatible, as Nintendo states in black and white on its site.

It remains to be seen whether this policy will change, as this restriction is technically easy to remove.

As far as Recalbox is concerned, we can't tell you right now whether or not this controller will be compatible on our system. However, Super Smash Bros Melee should soon be playable with the V10 on the Raspberry Pi 5 ;)

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GameCube
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Wed Apr 09 2025

Yoei unveils stylish transparent case for original PlayStation

Yellowing consoles, a recurring problem for owners of the original PlayStation, can easily become a thing of the past, and while that has its charms, a brand new retrogaming console is still nice to have. In response, Yoei has unveiled a solution with a high-quality transparent replacement shell, now available for pre-order.

Priced at $89, this shell is compatible with the 5500, 7000, 7500 and 9000 models. What sets it apart from other products? It's made from MABS, a material that is more translucent and glossy than traditional ABS, offering a more modern visual effect while retaining a texture and strength similar to the original casing.

Deliveries are expected next week, so retrogaming enthusiasts won't have long to wait. More details are available via this pre-order link.

Our source Retro RGB, recommends Yoei products:

"Quality clear shells have become a passion for many collectors and gamers, but the market has long been flooded with mediocre models. Some shells were so thin and fragile that they made the console unpleasant to hold. Fortunately, manufacturers such as Yoei and Retro Game Restore continue to produce robust shells, offering reliable and aesthetically pleasing alternatives. For those looking to personalise their console, these brands represent a guarantee of quality."

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Wed Apr 09 2025

Anbernic RG 557: a portable device designed for modern emulation

This week, ANBERNIC officially unveiled the RG 557 in a YouTube video. The new device features an ergonomic handle and a 5.5-inch AMOLED screen with 1920x1080 resolution. You won't be lost for words by its ergonomics, which echo the design of Xbox controllers.

The video shows an impressive range of games, from Wii U titles to PSP and PS2 emulation, while suggesting that the RG 557 is capable of delivering AAA titles and PC games in emulation. Images are remarkably sharp, and PSP game emulation benefits from advanced scaling, offering surprising visual quality.

The screen size is particularly well suited to PSP games and modern consoles, offering a pleasant gaming experience. However, for older consoles such as the Game Boy (+color and advance) and Game Gear, the RG 557 does not seem optimal.

With this model, ANBERNIC seems to want to position itself against high-end emulation devices such as SteamDeck. The market for devices capable of emulating retrogaming consoles is already well supplied (by Anbernic too) and it seems that the company wants to move towards slightly more powerful devices, although the market is also well served at this level.

The exact specifications of the RG 557 have yet to be fully revealed, but it's reasonable to assume that RAM and storage will have been upgraded slightly from the previous model, the RG 556, which came with 8GB of RAM and 128GB of storage. The price also remains a mystery at this stage.

Warning, Recalbox does not currently support this console. If you want a Recalbox-compatible handheld console, go to this link.

Source : Retrododo

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Anbernic RG 557
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Mon Apr 07 2025

Recalbox RGB Dual 2: the ultimate solution for retrogaming on CRT screens

10 days ago, we announced the launch of the Recalbox RGB Dual 2, a HAT for the Raspberry Pi 5 that lets you replay all your retro games on a CRT or VGA monitor. This new accessory, available for pre-order on Kickstarter, is aimed at enthusiasts looking for an experience faithful to their childhood memories.

A major evolution of the RGB Dual

Following on from the success of the first RGB Dual, this new version pushes the boundaries of authenticity and performance even further with significant improvements:

The Recalbox RGB Dual 2 is equipped with four video outputs:

  • SCART: for compatibility with CRT televisions.
  • RCA: for composite signals only, ideal for televisions without SCART.
  • VGA: dedicated to PC monitors.
  • Jack Audio/Video: for connecting to a TV with a Jack/RCA cable (yellow, white and red plugs) or to an external amplifier.

All this is boosted by a new ultra-high-quality I2S DAC audio module, capable of handling signals up to 384 kHz / 32 bits for an unrivalled sound experience.

So you can connect the Recalbox RGB Dual 2 to CRT TVs the world over!

And all this while retaining the HDMI output so you can run Recalbox in HD.

Requested additions made possible by the power of the Pi 5

  • Support for TV 4/3 and 16/9 on the SCART and RCA sockets, compatible with the hack wildscreen so you can play compatible Dreamcast, Super Nintendo and Megadrive games in 16/9, without any image distortion!
  • Support for progressive and interlaced modes for RGB signals, allowing you to restore the original resolutions of 480i systems.
  • Dynamic resolution** management for certain titles that change resolution during play (240p > 480i > 240p).
  • Native support for Guncon 2** for fans of pistol-shooting games!

The RecalTower to dress it all up

To accompany the Recalbox RGB Dual 2 and the Raspberry Pi 5, we've come up with a brand new official Recalbox case: the RecalTower! This is a stackable case designed to adapt to all configurations.

  • The first stack available is the official case for Raspberry Pi 5.
  • The second stack is dedicated to the Recalbox RGB Dual 2!

The advantage of the RecalTower is its ability to stack stacks infinitely. You'll be able to customise your setup by adding new features over time!

Participatory funding designed with gamers in mind

Launched on 28 March**, the crowdfunding campaign was an immediate success, with 200% of the target reached in less than an hour!

Contributors will benefit from rewards exclusive to the Kickstarter: models dedicated to our supporters, goodies, collector's packs... something for every budget and every taste.

For more technical details about the RGB Dual 2 and the Kickstarter campaign, visit the project's Kickstarter.

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RGB DUAL 2
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Mon Mar 31 2025

Recalbox AI: when artificial intelligence replaces skill!

At Recalbox, we know that some retro games are legendarily difficult. Who hasn't thrown away their controller after yet another defeat in Ghosts ‘n Goblins or Battletoads? Who hasn't cursed the level of the motorbike in Batman & Robin on Mega Drive?

That's why we're proud to announce Recalbox AI, a revolution in emulation: a high-performance artificial intelligence system that instantly detects your incompetence and takes over the controls for you!

  • The AI finishes the level for you.
  • If you're struggling against a boss, Recalbox AI* analyses the boss's patterns and beats him in less than 10 seconds.
  • If you lose in multiplayer, the AI takes control and makes you look like a pro in front of your Netplay friends.

DigitalLumberjack explains how the project came about

"It all started after one of our testers spent 3 hours on the first level of Ghosts ‘n Goblins and never got to the second. At that point, we thought we had to do something. The idea of Recalbox AI was born: a system capable of helping players... or taking over completely when things get too annoying."

"We designed an AI that could learn from each player. Initially, it simply analysed mistakes, but we soon realised that for some players this was a wasted effort. So we added a ‘Take my controller’ mode that triggers auto-play as soon as a player dies more than 10 times in the same spot. ".

Cutting-edge technology to overcome lack of skill

Thanks to an algorithm based on Deep Neural Retro Learning™ (DNRL), Recalbox AI analyses your inputs in real time and detects your mistakes before you even make them. An 8-bit machine learning engine retrieves data from each failure to adjust the strategy live.

The system is based on a neural network called "Skynet “92”, trained on more than 10 million hours of gameplays by speedrunners and 87 VHS of Sunday gamers. It can predict your movements with an accuracy rate of 99.7%, unless you're playing Aladdin on the Mega Drive, in which case it freezes on the selection screen and asks:

"Are you sure you don't want to run the SNES version?"

An error message that was not an isolated case, the fault of the AI's relative youth and unexpected behaviour that had to be learned to code.

Bkg2k explains the development challenges:

"The biggest challenge was designing an AI engine capable of emulating human frustration. We had to train our network on hours of bad players' gameplays, analysing every mistake, every missed jump, every stupid game over. But sometimes that wasn't enough. "

"AI also has its limits. For example, on all the Atari ST games, it refused to advance beyond the first few levels, telling us: "No game detected". Today, Recays is the first game to use an AI."

"Today, Recalbox AI is ready, and we're proud to have developed the first artificial intelligence that not only plays better than you, but also judges you in real time".

An AI that plays better than you... and judges you

Recalbox AI also uses a frame-perfect automation engine that can execute ultra-precise combos down to the microsecond.

And if you're at the end of your rope, we've developed a "Rage Quit Anticipation ’ mode that detects signs of frustration and automatically activates an auto-save before you rage-quit a game.


So, are you ready to let Recalbox AI take control and let you shine in your favourite retro games?

With this cutting-edge technology, you'll no longer have to suffer repeated failures, and the AI will make sure you look like a pro, even if you've never completed a game without a cheat.

This is the end of game overs... and excuses.

It's up to you!

Read more...
Recalbox AI
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Mon Mar 31 2025

Recalbox Challenge: get ready for a supersonic run on Night Striker!

As every fortnight, you can take part in a new challenge on the Recalbox Discord. This challenge is open to everyone. The principle is simple: try to achieve the best score on a game drawn at random, often from the arcade catalogue.

🚀 For this sixth challenge of 2025, the game selected is Night Striker.

Developed by Taito, released in 1989 on arcade terminals. It was adapted for Mega-CD in 1993, PlayStation in 1995 and Saturn in 1996.

It's a shoot'em up with a rear view, which is quite rare on the arcade. You're in command of the Inter Gray ship, and certain gameplay phases will propel your avatar outside your ship in the style of Iron Man, and you can also drive your ship on the road.

The game is very fast-paced, with obstacles to avoid and enemies to shoot down, so you won't have much time to blink. The title also boasts good replayability thanks to its 21 levels, which you can complete via multiple routes, Out Run style. A single attempt won't get you through all the levels.

Fun Fact: the game's producer is no less than the producer of Ico and Shadow of Colossus : Kenji Kaido


🏆 The rules of the challenge

At the controls of your ship, your aim will be to achieve the highest score in a single credit.

📅 The challenge runs from midnight on 1 to midnight on 14 April You can try as many times as you like.

📢 How do I take part?

  • 🎮 Launch the game (rom nightstr.zip)
  • 🏹 Play and try to beat the best score in a single credit
  • 📸 Take a screenshot or photo of your final score
  • 📤 Share your score on the Discord channel #challenges or use the /submit score leaderboard command on the same channel.

⚖️ Rules to follow

To ensure a fair challenge:

  • The score must be achieved in a single credit**, without save state, rewind, cheats, or auto-fire (unless provided for in the game).

Rewards and fair play

The challenge is all about discovering games, sharing tips and having fun, all in a spirit of competition that's always welcome!

🏆 The winner will receive a game key (GOG, Steam, etc.) to choose from a list of over 80 titles.

📌 If you've won a challenge in the last three months, the reward will go to the next one 🥇🥈🥉.

Good luck to you all, and may the best score win! 🚀

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Challenge Recalbox
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Mon Mar 31 2025

Which portable console should you choose for retrogaming? Discover the ideal tool

Many of you have asked us on our Discord to find out which portable console dedicated to retrogaming is ideal. Before we go any further, there are two things you should know: not all consoles are compatible with Recalbox, and there's no such thing as an ‘ideal console’; it all depends on how you use it.

However, Retrogaming.me shared a site last week that might help you decide: retrocatalog.com.

As our source points out, the market for portable retrogaming consoles has evolved considerably in recent years. This includes behemoths like the Steam Deck, as well as more affordable models like the Retroflag, Anbernic, Ayaneo, etc. cases.

So it's hard to find your way around, and many of you are asking yourself a thousand and one questions, sometimes to the point of making a purchase ‘by mistake’.

Retrocatalog.com could be a great help. The site lists almost all current and future handheld consoles. Each model has a complete and clear description.

You'll find information on the consoles you can emulate, technical details of the screen, dimensions, ports and connections, buttons (presence of L2/R2, Hall Effect, Gyroscope, etc.), as well as technical specifications such as processor, RAM, battery, and much more.

The real strength of the site lies in its comparator. Just like comparison sites for mobile phones, you can select two consoles and the site will show you the differences between the two devices in a clear and relevant way.

The comparator is crystal clear

Over 200 consoles are listed. If you're worried about getting lost, don't worry: there are plenty of search filters, by console shape, budget, size, power, and so on.

Remember that at Recalbox, we're currently limiting our support to around ten consoles, so we can offer you versions that are 100% compatible and stable. You can find the list of supported consoles at this link.

This list is subject to change, depending on requests from the community and the consistency of projects, such as the ongoing porting of Recalbox to the Steam Deck.

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Retrocatalog
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Sun Mar 30 2025

The Legend of Zelda: Nintendo announces the release date of the live-action film

The love affair between film and video games has been going on for decades, with uneven results. However, some recent productions have enjoyed remarkable critical and commercial success, notably Super Mario Bros. (which grossed $1.3 billion) and the Sonic trilogy.

Buoyed by the success of its mascot, Nintendo is renewing its cinematic experience by collaborating with Sony Pictures to adapt The Legend of Zelda for the big screen.

This time, it won't be an animated film, but a live-action feature with real actors. Director Wes Ball aims to make a ‘serious’ and ‘down-to-earth’ adaptation, while drawing openly on the world of Miyazaki (Studio Ghibli).

Announced in November 2023, the film is back in the news today with a key piece of information revealed at the latest Nintendo Direct: its worldwide release is scheduled for 26 March 2027. This suggests that production will soon be entering its active phase.

For the moment, neither the cast nor the story angle have been revealed. So we'll have to be patient to find out more. But there is one reassuring point: Shigeru Miyamoto, creator of the Zelda franchise, will produce the film alongside Avi Arad**, producer of numerous Marvel adaptations.

Let's hope that the 7ᵉ art will be able to pay tribute to one of the most iconic sagas in video games, where Link has been trying to save Princess Zelda for 39 years now.

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The Legend of Zelda
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Sun Mar 30 2025

Homebrew Factory: a revolution for retro games on cartridge

After selling over 15,000 physical copies of its independent games, Broke Studio is moving up a gear. The Auvergne-based studio, founded by Antoine Gohin and Julien ‘Fei’ Boisseau, is unveiling Homebrew Factory, a platform designed to support independent developers wishing to create, finance and publish their video games on cartridges.

Game Boy, NES, Mega Drive... Homebrew Factory targets retro console enthusiasts by facilitating the production of homebrew games, independent creations designed for older consoles. While development tools are now accessible, physical publishing remains a real challenge, with its costs, logistics and visibility. In fact, many homebrew projects remain in dematerialised form, due to production costs and logistics that are difficult for a small team to manage.

There are platforms such as Kickstarter to fund projects in cartridge form, but it is still difficult to find a place on these participatory funding platforms, which contain thousands of projects. This makes the homebrew scene even more of a niche with limited visibility.

The Homebrew Factory platform therefore sees itself as a bridge between creators and gamers, with a clear objective: to simplify the transition from prototype to physical cartridge. Developers can choose their materials, manage the number of units to be produced according to their budget, and launch production in just a few clicks. It's a solution tailored to suit all profiles, from creators just starting out to more ambitious projects.

With the support of over 30 developers over the past 8 years, Broke Studio has demonstrated the viability of the concept, as demonstrated by the success of Inspector Waffles Early Days on Game Boy Color. With Homebrew Factory, a whole section of the retro indie scene could find a new lease of life.

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Homebrew Factory
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